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Devlog
MacGuffin Fight - Work in Progress
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Devlog
Macguffin Fight - Iteration 2
September 06, 2020
by
Bobby V. Klein
For this iteration, I changed the way the game works. Now whichever player can hold the maguffin for longer wins the game. Player progress is displayed with the bar on the top...
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Implemented goals
August 23, 2020
by
Bobby V. Klein
Finished all main mechanics of game, currently testing and refining the movement and level design...
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New Prototype: Twin Stick Shooting
August 15, 2020
by
Bobby V. Klein
This prototype reworks the game combat and movement to a platformer format. The game exclusively for controllers to help balance the game...
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Platformer version
July 28, 2020
by
Bobby V. Klein
I'm taking a little of extra time on the nect version of the prototype. This prototype will include 2 versions. One version is already built, using a top-down perspective and the second will be a plat...
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Prototype Fixes
July 22, 2020
by
Bobby V. Klein
Fixed Issues: Player spawn points after death are fixed modified movement modified gun play...
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Macguffin fight!
July 22, 2020
by
Bobby V. Klein
rebuilt the game from scratch and changed it quite a bit. Instead of players just trying to shoot eachoer, they both have the same goal of grabbing the purple diamond and bringing it to the opposite s...
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Dueling Game Test
July 14, 2020
by
Bobby V. Klein
#development, #construct 3, #dueling game
I started developing this small, experimental dueling game after playing a few hours of Dangerous Duels . I'm not totally sure where I want to go with this game, but I wanted to start building a simp...
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